![vigilante 8 2nd ps1 vigilante 8 2nd ps1](https://cdromance.com/wp-content/uploads/2016/09/ss6.jpg)
Outside of those qualms, the actual game mechanics are quite well rounded. Fighting for survival is enough, I don't want to participate in a moronic scavenger hunt on the side. The "find this and bring it here, but it's randomly placed each time, so you get to drive around in circles!" goals in each level really aren't fun while you're getting smacked around from every direction.
![vigilante 8 2nd ps1 vigilante 8 2nd ps1](https://www.picclickimg.com/d/l400/pict/294022908185_/Vigilante-8-2nd-Offense-Playstation-1-PS1-PSOne.jpg)
gang"? Getting your ass pounded on by 4 baddies at once with absolutely no outside help is really an excercise in frustration, and the additional mission goals don't make it one bit more fun. gang, right? Then why is the gameplay always "me vs. Incidentally, why don't these games give you AI controlled good guys? I mean, it's gang vs. This type of urgency can be frustrating, as a group of baddies will make short work of you, and trying to get the right combo down while timing it right can be a real bitch. But, because of how much they stack the odds against you in the more difficult parts of the game, it's quite necessary to utilize your most devestating combos in order to succeed. The problem is I just wanna blow the $*%& out of things, I don't want to be overly conscious of what buttons I'm pushing. If you have the right amount of a certain types of ammo, you can perform special attacks by hitting combinations of directions and buttons. For instance, they've implemented something of a combo system to the action. The game has its other small victories in terms of innovation, depending on how you look at it. The attachments are welcome additions, if only for their coolness factor, but unfortunately they aren't vital to the gameplay. The control in the water is so difficult that you'll never want to leave dry land after trying it once. The other attachments are pretty much the same story the snow gear isn't particularly useful or frustrating, but the water gear is absolutely unworkable. Bobbing around sporadically with little control over your direction makes it hard enough to shoot at people, and altitude adjustment is very awkward for those used to pressing UP to point the nose downwards.
#Vigilante 8 2nd ps1 how to#
The aforementioned hover lift upgrade ranks highest of all on the cool-o-meter, and it does allow you to reach some things you couldn't before, but because of how awkward and unpredictably it controls, you'll usually find yourself trying to figure out how to ditch the attachment. None of these are particularly useful, but they do rake in high marks for coolness. Most notably would have to be the three types of special vehicle attachments - hover lifts, snow gear, and water gear.
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The game controls surprisingly similar to previous incarnations in the genre, with only a few very noticeable innovations. If you've played Vigilante 8 or Twisted Metal, (I think there's about two of you who haven't) then you will feel immediately at home with 2nd Offense. Looks like the good ol' Vigilantes have got their work cut out for them. With futuristic hover vehicles in hand, they were looking for some trouble, and they found it. Basically, Slick Clyde and his mean gang of cronies have been doing themselves some time travelin', and have hauled ass from the future back to 1977. The backstory isn't incredibly ambitious, but it really doesn't need to be. It doesn't really offer anything that new or innovative, but it's about all you could ask for in this type of game, remaining faithful to its roots and progressing the basic gameplay enough to keep it strong. In fact, I'd call it the epitomy of the Twisted Metal-spawned genre. In any case, the groovy sequel to Activision's 70's-themed Vigilante 8 is finally upon us, and it's in its top form on the Dreamcast. Well, as it turns out, the hover feature in the game is mostly just a gimmick included for the cool factor, as it's not really needed, and it's very difficult to control. Could this be any cooler? I don't think it can. During my first play session with Activision's Vigilante 8: 2nd Offense, I was driving around spreading my usual path of mayhem, when suddenly the Bus baddy became airborne! Images of the hovering train from the end of Back To The Future 3 flashed through my head. And what's this? Low and behold, it's finally been rebirthed, in such a way that hit me out of nowhere. Not only did its wild time traveling antics stretch the limits of our imaginations, but the hovering time car was just the coolest! Ever since seeing our beloved high tech Delorean bear hover lifts and take to the skies so many years ago, I've been hooked on the concept. I've always been a huge fan of the Back To The Future trilogy.